All iPhone Game Engines
Interviews with Mobile Game Engine Developers
A collection of must-read interviews on creating and maintaining mobile game engines.Find out more
Description: Antiryad Gx is an unified cross platform and multi core 3d game engine. learn more
Description: The App Game Kit solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all handled by AGK.
AGK was developed out of our own need to create a one stop solution for making game apps for mobile devices. In the past TGC had developed games for one device and then wanted to port them to other platforms. The process of conversion was costly and repetitive. The team wanted to spend more time creating new games and not burdened with laborious conversion work.
The TGC team has a wealth of experience in creating game creation tools spanning well over a decade. Taking that knowledge and working with our loyal and enthusiastic community we set to work on creating AGK.
This phase one of AGK is just the beginning. We aim to spread AGK across as many different platforms as possible. Meaning games you code in our AGK BASIC will instantly work on other supported platforms as we bring them into the AGK portfolio.
We're very excited about AGK, we feel it's the foundation of a great game making platform and we're 100% behind its evolution and development. We will continue to work with our community to ensure the AGK meets their needs. learn more
Description: Develop your game for Android, iOS and other mobile
platforms using the powerful Lua scripting language which drives this
high-performance 2D and 3D game engine. BatteryTech Engine uses many
open standards and provides direct access to Android and XCode
projects, making 3rd party product integration a breeze. Free to
start developing with, no subscriptions. One-time BatteryTech SDK
License required for deployment and device testing. learn more
Description: Develop your custom high-performance game in C++ on top
of this feature-filled cross-platform library. This is the foundation
product used for BatteryTech Engine and advanced developers will find
a number of new and innovative options in the APIs. Direct access to
Android and XCode projects is provided, making 3rd party product
integration a breeze. Nosubscriptions. One-time SDK License
required. learn more
Description: The Bork3D Game Engine was built for mobile platforms. It actually has it's roots in Rude Engine, a high-performance graphics library for Pocket PC, Symbian and N-Gage. Performance and scalability is considered in every corner of the Bork3D Game Engine. If performance is a criteria for you, seriously consider this engine.
But this isn't a complete game engine by any stretch of the imagination. We don't want to over-sell you. If you want in-game content creation tools, a scripting language, and you basically want a cookie-cutter game made for you, you're looking in the wrong place. This engine is for people with some programming experience and the drive to make something that stands apart from the crowded iPhone game marketplace. learn more
Description: Cinder is a community-developed, free and open source library for professional-quality creative coding in C++ learn more
Description: Cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c. cocos2d for iPhone supports: iPod Touch, iPhone, iPad and OS X. learn more
Description: C++ Port of cocos2d-iphone. Multi-platform, light-weight & developer friendly learn more
Description: This is the home page for cocos3d, a sophisticated 3D application development framework for the iOS platform. With cocos3d, you can build sophisticated, dynamic 3D games and applications using Objective-C.
cocos3d is a significant extension to cocos2d, a popular, well-designed framework for building iOS games and applications that play out in 2D (or 2.5D isometric projection).
cocos3d adds to this a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. With cocos3d, you can populate your world with 3D models exported from 3D editors such as Blender, 3ds Max, or Cheetah3D, combined with models you create dynamically in your Objective-C code. And users can interact with your 3D objects through touch events.
Both cocos3d and cocos2d are built on top of the OpenGL ES frameworks that runs on all iOS devices, and both are written in the native Objective-C familiar to all iOS developers. With cocos3d, you can effortlessly create a full 3D game or application without getting into the nitty-gritty needs of the OpenGL ES state machine, and without having to switch over to C or C++, as required by most other 3D frameworks. learn more
Description: Built on top of OpenGL, OpenAL, Box2D, and Lua, Corona uses the same industry-standard architecture as top-selling mobile games from Tapulous, Electronic Arts, and ngmoco. Corona games run at native speeds, and significantly outperform apps developed using web-based technologies like Adobe Flash or HTML5. learn more
Description: CubicVR is a high-performance object-oriented OpenGL 2.0 3D engine designed with a simple implicit library interface. CubicVR includes Bullet library physics, GLSL shader and Lua scripting support. Applications made using CubicVR can also be compiled for the PSP handheld. learn more
Description: Cuttlefish is a completely new solution to the cross platform headache: you make the game, it writes the code. Your game logic, written once, runs natively on different platforms, using an engine that embraces extendibility, not sandboxes.
Writing a game for phones today is tough. You want as many people as possible to play your game, but every phone seems to have its own platform, language, and screen resolution. How can you avoid committing to the wrong platform and dooming your game to obscurity before you've even started?
The Cuttlefish Engine frees you from that decision. Design your game using the Cuttlefish Designer, and then ship that game for multiple platforms.
Description: Games created with DragonFireSDK can be fully written and debugged in Windows and are also fully compliant for distribution and sales at the Apple iPhone App Store. learn more
Description: DGELIB is the most powerful and versatile middleware solution for cross-platform mobile development available today. EDGELIB enables you to create superior applications and games on a vast range of mobile platforms.
Smoothly create multi-platform applications through the generic interface for Apple iOS, Google Android, Symbian, Windows Mobile, desktop (Linux/Windows/OS X) and many more platforms! learn more
Description: Lightweight 2D game framework for Android and iOS. emo is 2D game engine for Android and iOS.
emo is lightweight game framework that is driven by Squirrel, object-oriented scripting language for your game logic. emo has native game engine almost all codes are written in C/C++ for Android and C/C++/Objective-C for iOS that is based on OpenGL for graphic rendering and OpenAL/OpenSL for sound interface.
Description: Esenthel Engine is a complete game development platform allowing to create fully featured AAA titles.
It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process.
While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience. learn more
Description: Cocoa game development package for Mac, iPhone, and iPad.
Galaxy Engine is a complete game development package for Mac, iPhone, and iPad. It is programmed in Cocoa and uses the OpenGL, OpenGL ES, and OpenAL libraries to give you a powerful core with direct access to iPhone SDK features such as Game Center. Galaxy Engine is designed with indie developers in mind. Which means that it is designed to be as efficient and flexible as possible. It also is one of the only Open Source game engines to include critical tools for game development such as: Level Editor, Terrain Editor, Model Viewer, Particle Editor, and Shader IDE. It also includes features such as: vertex animation, multisampling, advanced lighting, dynamic shadows, vertex and pixel shaders, normal mapping, parallax mapping, and massive outdoor environments.
NOTE: The project is officially closed. learn more
Description: Game Editor is the open source game design software that gives you the power to create the games of your dreams, and, unlike other game creation tools, gives you the chance to get and change the source code of the game creator and design and develop 2D games for personal computers as well as mobile devices. learn more
Description: A cross-platform 3D game engine using Ogre or Irrlicht and Bullet for Windows, Linux, Mac, Android and iPhone.
The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use. learn more
Description: GameMaker allows you to make exciting computer games, without the need to write a single line of code. Making games with GameMaker is a lot of fun! Design your very own games using easy-to-learn drag-and-drop actions – you can create professional-quality games within very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.
Description: An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games. (Beta) learn more
Description: GameSalad is an online community that empowers everyone to express and share their ideas through games. Our company was founded on the belief that all people should have the tools to make popular games, limited only by the boundaries of their imaginations. GameSalad provides a platform used by creators to rapidly design, publish and distribute original games that have been played by millions of people worldwide.
Description: Gideros helps you build apps and games on iPhone, iPad and Android easily, with a Flash-like programming interface using a multi-platform development environment and IDE. Gideros Studio allows developers to write their code for iOS and Android efficiently, writing once and running on many.
Develop native, graphically rich, 2D, hardware accelerated games and applications as we do – with love and great fun. learn more
Description: Ignifuga is a multi platform 2D engine based in the Python language inspired by similar offerings like Cocos2D, Cocos2D for iPhone, and AndEngine. All your game logic code along with the engine’s and supporting tools is converted to C during the build process, and compiled into one big standalone binary for each of the supported platforms (please refer to the FAQ for more information). The project is currently in the alpha stage of development, so the expected performance may range from not even working to attaining consciousness and starting the third world war for all we know. For now, we hope that it lives up to its name and it at least doesn’t catch fire. learn more
Description: The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free. learn more
Description: iSDGE is a 3D game engine for iPhone, iPod Touch and iPad with firmware 3.0 or above installed. It supports rendering with OpenGL ES 1.1 and 2.0. learn more
Description: iSGL3D (iOS Scene Graph Library) is a 3D framework for the iPhone, iPad and iPod touch written in Objective-C, enabling the creativity of developers to flourish in a 3D world without the complexities of OpenGL.
With its rich set of features, iSGL3D provides the necessary tools to develop 3D applications in an incredibly short time frame, even with a minimum of experience in 3D graphics. learn more
Description: The Isogenic Engine is a modern web-based game engine that allows you to rapidly develop your next single or multiplayer game for the web. Isogenic does not require any browser plugins which means players can run your game without Adobe Flash or Microsoft Silverlight, straight from their web browser.
Isogenic supports both 2D and isometric games and has a built-in advanced networking system supporting compression and client-side entity interpolation to mitigate round-trip latency.
Description: Making games for the iPhone, iPhone4, iPod touch, and iPad is now a fast, fun, and straightforward process using Torque's tools for game development. The unparalleled 2D editor has been extended to bring more iOS control and features to your fingertips with less coding required.
Students, designers, and indies can jump start their development with easy and powerful technology used by thousands of developers. Advanced developers can accelerate their development with this feature rich development environment.
You can prototype your iOS game on PC or Mac, then optimize it for deployment to the iPhone, iPhone4, iPod touch or iPad. A Mac is required to perform optimization, device deployment and objective C coding, but you can still code your game play scripts and C++ on Windows or OS X.
iTorque 2D v1.5 includes the full source to integrate any other commercial middleware and customized expansions also includes the many features and a similar tool chain provided by Torque 2D. learn more
Description: IwGame, the free open source cross platform mobile 2D game engine for smart phones, tablets and emerging technologies developed by Pocketeers Limited. IwGame is designed and written on top of the Marmalade SDK the ultimate cross platform SDK for smart phones tablets and emerging technologies. In order to use the IwGame game engine you will need to download and install the Marmalade SDK. learn more
Description: An open source C++ game framework that lets you write your game once and immediately have it run on Mac, Windows, Linux, iPhone, WebOS and Android 2.3. It packages together all the basic libraries you need to get started with writing a game, and makes mobile porting easy by abstracting away the incompatibilities between OpenGL, OpenGL ES 1.0, and OpenGL ES 2.0. learn more
Description: Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine. Everything you know about Cocos2D can still be applied, and Kobold2D is easier to get started with, more convenient to use, more powerful and flexible than Cocos2D with all the documentation available online and offline. Use Kobold2D to develop iPhone, iPod touch, iPad and Mac OS X games for both Apple App Stores. Kobold2D is free and open source with additional premium content to support its development. It was established by Steffen Itterheim, author of the book Learn Cocos2D Game Development with iOS 5. learn more
Description: LiveCode is the only truly simple way for anyone to create apps for any platform or purpose. Get an incredibly rich, deep feature set with more than 2000 features for even the most sophisticated project. A modern and powerful workflow saves you time at every step. LiveCode gives you completely royalty free distribution, has no ongoing fees, no hosting fees and no mandatory subscriptions.
Build your app for one mobile platform, and just run it on the other without worrying if the features you used will be supported. Plus the Field object has been substantially reworked to make beautifully formatted text a joy to create, even when you are using unicode. learn more
Description: Maratis is a portable, simple and visual game development tool designed for artists and developers.
The Engine has been tested on Windows, Mac, Linux and iOS and can be used virtually on any platform.
Maratis is Free and Open-source.
Use a simple Lua scripting langage or have access to the full Engine in C++ learn more
Description: Performance and portability – true cross-platform technology without compromise
Creating and delivering successful apps is becoming increasingly challenging. You need your app to stand out from the crowd, by delivering a more engaging experience with richer content. You need your app to reach the widest possible audience, running on iOS, Android, and beyond.
What if you could develop more powerful apps, and deliver them simultaneously across all platforms and devices? Now you can, with the Marmalade SDK. learn more
Description: Matali Physics is an advanced, cross-platform, fully managed 3D physics engine, intended for .NET and Mono. Matali Physics simplifies creating games, animations, computer simulations and multimedia presentations. Matali Physics is designed with a view to achieving greatest functionality and easiness of programming. The engine supports XNA, Silverlight, SlimDX, OpenTK, MonoTouch and Mono for Android libraries and is available for WIN32/64, XBOX 360, Windows Phone OS, web browsers, Mac OS X, iOS (iPhone, iPad, iPad2 and iPod Touch), Android OS, Linux and FreeBSD. learn more
Description: Moai is a mobile platform for pro game developers. It's focus is helping developers build uncompromising mobile games with rich cloud-based features and release them to modern app stores for iOS, Android, and Chrome. Moai is being used by several top 20 mobile games, and interviews with game developers. learn more
Description: MonoGame is an open source implementation of the XNA APIs that allows developers to build 2D games that run on Android, iPhone, iPad, Mac, Linux and Windows using the same code base, or reusing existing XNA code that runs on Xbox 360 or Windows Phone 7.
MonoGame 2.0 release is a major evolution of the platform. We went from only supporting the iPhone to becoming a cross-platform stack that now also runs on Android, Mac, Linux and Windows. To help developers get started, more than twenty individual samples and more than five complete starter kits are shipped with this release.
On the iOS platform, MonoGame runs on top of MonoTouch and there are at least eighteen games published on Apple’s AppStore built using the technology. This new release opens the doors for developers to publish games to the Mac AppStore using MonoMac, to Android Market using Mono for Android, and also to Windows and Linux systems using Mono.
This major advance in the MonoGame platform was made possible by an exponential growth in the number of contributors to the project in the last seven months. New contributors took over major components of the stack, tuned the performance, added new platforms, tuned the engine and fixed hundreds of bugs to turn MonoGame into a solid 2D gaming platform.
A new networking stack allows players on the same network to play with each other. One player could be running the iOS client, while another one might be using a Mac and another one an Android device. All playing the same game. learn more
Description: Newton Game Dynamics is an Open-source zlib-licensed integrated solution for real time simulation of physics environments. The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.
Description: NinevehGL is a 3D engine forged with pure Obj-C, it was made to achieve the maximum performance in iOS devices by a very low cost for battery life. NinevehGL is a 3D engine built right on top of OpenGL ES 2.0 and it uses all the programmable pipeline power, making it easy to create great application with shaders.
It's easy to learn, has full documentation (including Xcode docs) and video tutorials to teach about the usage in few minutes. The NinevehGL team is always ready to answer any question about the engine and their replies are very fast.
For the beginners it's nice because you don't need to know anything about OpenGL, for the expert developers it's awesome because you can focus on the shaders and let all the annoying part of setup, loading, parsing and animations to NinevehGL.
The golden rule for NinevehGL is: keep it simple. learn more
Description: NME is a free, open-source framework that enables development for iOS, Android, webOS, BlackBerry, Windows, Mac, Linux and Flash Player from a single codebase. Unlike most cross-platform frameworks, NME applications are not written in a low-level language (like C or C++) and does not require a virtual machine or runtime (like Java and Adobe AIR) in order to run on a target platform. learn more
Description: Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL.
Extensible example framework makes getting your application running is quick and simple
Common requirements like render state management, spatial culling, dealing with transparency are done for you automatically saving you valuable time
Clean, uncluttered design and full documentation of all engine classes
Proven, stable engine used in several commercial products
Platform & 3D API support
Description: Oolong Engine is an iPad / iPhone / iPod touch Engine. The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone, the iPod touch and the iPad. Oolong Engine 2.x is developed with the official iPhone SDK. So it requires a Mac OS X 10.6.x driven INTEL based Mac with at least iPhone / iPod touch OS 3.x and you need to be a registered developer to use it. Oolong uses the latest POD format or the Blender .blend file format. Please get the exporters with the POWERVR SDK from the POWERVR website, or use Blender. learn more
Description: OpenFrameworks is a cross platform open source toolkit for creative coding in C++ learn more
Description: Orx is an open source, portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine.
It has been created to allow fast creation of games and prototypes. It's licensed under the zlib license. It's a very permissive (and short) license that allows one to use orx (and modify it at will) for free for any kind of projects, freeware or commercial, without any compensation.
Orx provides a complete framework for game development and currently runs on windows (mingw and native using visual studio), linux (x86/x86_64), MacOS X (ppc/x86), iPhone/iPod Touch/iPad and Android.
Orx is a full featured and powerful "2.5D" game engine. All objects and cameras are created in a 3D space, but only a 2D rendering plugin is currently available (however hooks are provided for those who need to roll out their own 3D rendering). learn more
Description: Completely free unlimited use, High Performance, Easy to learn. learn more
Description: Cross platform game library for N≥4 platforms. PlayN is free and open source, and we hope you will make kick ass games with it! learn more
Description: Proton SDK (aka p+) is an open source component based C++ framework with its own touch-optimized GUI system that is optimized for GL/GLES based cross-platform app/game development. learn more
Description: QuickTiGame2d is a 2-dimensional game engine module for Titanium Mobile that provides quick and easy api to create casual 2d games on Titanium. QuickTiGame2d runs much faster on mobile devices because it is based on OpenGL ES: the industry-standard graphics library on embedded systems. Currently QuickTiGame2d supports both iOS and Android. learn more
Description: RapaNui is a high level APIs set that wrap up Moai. The main goal of RapaNui is to make easier to write a game. The API does in the background all the low level setup of Moai, letting developers focus on game implementation. With RapaNui you need only one line of code to add an image anywhere on the screen, the same goes for physics, objects or animations and transitions. Current release includes a first version of Director that lets switch from a scene to another with few lines of code. learn more
Description: ShiVa3D is the developers’ tool of choice for easily creating amazing 3D real-time applications and games for Windows, Mac OS, Linux, iPhone, Android, BlackBerry, Palm, Wii and the iPad. ShiVa is a powerful multi-platform 3D game engine, WYSIWYG 3D Editor and MMO Server.
The ShiVa 3D Engine is the most versatile cross-platform engine ever, working either in the web browser or as an executable for Windows, Mac, Linux, Wii, iPhone and iPad, Android, WebOS and Airplay SDK.
The engine is extendible with ssl-securized plug-ins like the PhysX engine, Fmod sounds library, ARToolkit and the Scaleform HUD engine.
Supported platforms include: iOS, Android, Playbook (BlackBerry10), WebOS (palm & hp touch), Windows Phone (soon), export to marmalade enabling Brew/windowsmobile/Symbian/Bada. Available for: windows, mac, linux, Wii, xbox360, ps3, psp, psvita(soon). learn more
Description: What is the SIO2 Engine? SIO2 is an OpenGLES based cross-platform 2D and 3D game engine for iOS, Android, MacOS and Windows which provides you all the modern game engine functionalities built-in right at its core for your mobile devices at a fraction of the regular industry price for the same type of quality. The engine also allows you to port your game on the Mac Store and on Windows.
Feature rich, extremely fast, and flexible, SIO2 allows you to create state of the art AAA games for your favorite mobile platform. Unlike other solutions, SIO2 does not force you to use any specific IDE to code or build your games.
SIO2 uses existing industry proven development and content creation tools to allow you to create your game and gives you access to all the source code of the framework so you can customize every piece of the engine as you see fit!
SIO2 allows you to entirely built your games using a very easy-to-use cross-platform C/C++ syntax and also provides you scripting support using LUA. Basically, SIO2 is THE game engine for technical people that want to create real intellectual properties around their game creations without being bound to any other 3rd party solution limitations, lack of optimization or even their bugs.
With the SIO2 framework you have all the freedom and flexibility to build whatever type of game you want and can have access and full control of EVERY bit and piece of code that resides at the core of the engine, giving you maximum optimization, flexibility, and scalability compared to all other solutions out there! learn more
Description: Spaceport uses OpenGL to accelerate rendering (including vector graphics) on native devices. OpenGL is the industry standard for developing portable, interactive 2D and 3D graphics applications.
With Spaceport's graphics engine, you use versatile and efficient vector graphics formats instead of bloated sprite sheets. Doing so minimizes the size of asset downloads and drastically reduces loading times.
When you download Spaceport, you’ll have access to a library packed with high-performance components for use with your Spaceport game, including an isometric engine, AI engine, and GUI widgets. learn more
Description: The Open Source Game Engine for iOS. Sparrow is a pure Objective C library targeted on making game development as easy and hassle-free as possible. Sparrow makes it possible to write fast OpenGL applications without having to touch OpenGL or pure C (but easily allowing to do so, for those who wish). It's API was inspired by Adobe Flash and was designed to be easy to use and hard to misuse. learn more
Description: The Open Source Game Engine for Flash. Games can be deployed on Android, iPhone and the Flash browser plugin. learn more
Description: Stencyl isn't your average game creation software; it's a gorgeous, intuitive toolset that accelerates your workflow and then gets out of the way. We take care of the essentials like physics and native APIs so you can focus on what's important—making your game yours. learn more
Description: UNIGINE is a real-time 3D engine, which lets you fully unleash your talent and achieve great business results.
More than 10 years of R&D resulted in a well-optimized modular technology platform. It will be a solid foundation for any of your projects – from mobile applications to scientific simulations and VR. learn more
Description: Unity 3 is a game development tool that has been designed to let you focus on creating amazing games.
Every game can be a masterpiece. Unity 3 delivers the technology to impress and inspire your players with everything from jaw-dropping visuals to ambient soundscapes. Even your browser game can look and feel like a state-of-the-art AAA title when it is powered by Unity 3.
Your game needs speed and Unity defines fast. Unity 3 is packed with new technology — ranging from geometry batching to occlusion culling — designed to squeeze every last bit of performance out of your next game. Regardless of your target platform, Unity will help you pull off as much as possible. learn more
Description: Create games for iPhone, iPad and iPod touch!
The same triple-A toolset used to build Gears of War and Infinity Blade lets you build games for iOS devices for free.
Upgrade to the full version of Unreal Engine 3 to develop games on Android, PS Vita and many other platforms listed. learn more
Description: Vinter is a Mac OS X and iOS graphic engine featuring full shader based rendering. The engine is mainly written in C++ with a few small parts written in Objective-C. It can be used in any Objective-C and C++ projects targeting iOS 3.0 or Mac OS X 10.6 and later. As the renderer only provides shader based rendering, the target system must support shaders (this requirement is probably met by every Mac that shipped with OS X 10.5+. iOS devices support shaders since the iPhone 3GS and iPod Touch 3rd Gen. It is also supported on every iPad).