What does it take to create for the creative?
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How do you create and maintain a mobile game engine for iOS or Android? Mobile game developers select and work with commodity mobile game engines although do not have a deep insight into how mobile game engines are developed and maintained. It is very interesting to take a moment to think about the constraints and heavy demands put on the developers of mobile game engines, such as:
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“This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web.
In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words.
The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world.
You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.”
features interviews with mobile game engine developers
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features game engines for iOS, Android and HTML5
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Buy the Paperback
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Buy the eBook
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Features interviews with more than 15 mobile game engine developers:
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Sample questions asked of mobile game engine developers in the book:
Jason Brownlee studied Applied Science at Swinburne University in Melbourne, Australia, going on to complete a Masters in Information Technology focusing on Niching Genetic Algorithms, and a PhD in the field of Artificial Immune Systems. Jason has worked for a number of years as a Consultant and Software Engineer for a range of Corporate and Government organizations. He has written about Artificial Intelligence algorithms which you can learn more about at CleverAlgorithms.com
In 2009 Jason started his first iPhone game project and before he could start he decided he had to choose an off-the-shelf game engine. This turned into a research project and he was required to manually gather the information from across the web. Not only did this take days - days he would much rather have been working on his game idea, but the results were limited. He created a list of candidate game engines, but had no idea which engine was good and which framework he should stay away from.
Later, born of the frustration from his first and failed mobile game project, Jason built a website to address this problem both for himself and for any other developer that just wants to get on with developing their game. The site is MobileGameEngines.com
Jason is always trying to think of new ideas to solve this problem better. If you have any ideas or just want to chat about mobile game engines, reach out to Jason via jasonb@MobileGameEngines.com
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