Peek behind the curtain on the making of 38 different mobile games using off-the-shelf game engines
|
“It's really very well done and interesting to read -- for me as an Engine developer ... because it contains a lot of information about why developers choose one engine over the another”
-- Daniel Sperl, Developer of Sparrow Framework
“I think the interview questions are very well thought out. It's a nice mix of technical and non-technical/business questions.”
-- Mario Zechner , Developer of libGDX
“the questions about selling results and strategies are a good read for game developers but, as [an] engine dev, the questions about the reasons of choice of an engine are pure gold for improving and getting inspiration”
-- Kesiev Norimaki , Developer of Akihabara
“Questions are selected appropriately ... I personally liked the organization of the book”
-- Görkem Cetin , Gideros Mobile
|
“This book contains a total of 38 must-read interviews on the making of mobile games using 15 modern game engines.
In this book you'll hear how hired guns and indie game developers alike build games and get them to market using off-the-shelf mobile game engines. There is no abstracting or watering down of their experiences. You will read about what they did, in their own words.
The interviews were designed to collect wisdom from game developers around the problems of choosing and working with off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game developers from around the world.
You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.”
Features interviews with 38 game developers
|
Features 15 modern mobile game engines
|
|
Buy the Paperback
$17.50 USD |
|
Buy the eBook
$2.99 USD
|
Covers 15 modern mobile game engines for iOS (iPhone and iPad), Android, and HTML5:
|
|
Features interviews with 38 mobile game developers from 19 different countries:
|
|
|
|
Sample questions asked of mobile game developers in the book:
Jason Brownlee studied Applied Science at Swinburne University in Melbourne, Australia, going on to complete a Masters in Information Technology focusing on Niching Genetic Algorithms, and a PhD in the field of Artificial Immune Systems. Jason has worked for a number of years as a Consultant and Software Engineer for a range of Corporate and Government organizations. He has written about Artificial Intelligence algorithms which you can learn more about at CleverAlgorithms.com
In 2009 Jason started his first iPhone game project and before he could start he decided he had to choose an off-the-shelf game engine. This turned into a research project and he was required to manually gather the information from across the web. Not only did this take days - days he would much rather have been working on his game idea, but the results were limited. He created a list of candidate game engines, but had no idea which engine was good and which framework he should stay away from.
Later, born of the frustration from his first and failed mobile game project, Jason built a website to address this problem both for himself and for any other developer that just wants to get on with developing their game. The site is MobileGameEngines.com
Jason is always trying to think of new ideas to solve this problem better. If you have any ideas or just want to chat about mobile game engines, reach out to Jason via jasonb@MobileGameEngines.com
Help to get the word out about this book by clicking Like, Tweeting, writing a blog post or writing a review of the book.