Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

ChesterGL

ChesterGL
HTML5

Homepage: https://github.com/funkaster/ChesterGL/

License: MIT License (Open Source)

Orientations: 2D

Price: Free

Skill: Intermediate

Language: Javascript

Scripting: None

Description

chesterGL is a WebGL (with simple canvas fallback) 2d game library
that focuses on ease of use and performance. It supports a simple
scene graph and provides a minimal interface for you to create games,
and extend the library if you need. Current features: time based
actions, simple scene graph, Tiled (tmx) map support, different
shaders (webgl only), batched sprites.

Games built with ChesterGL

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What people are saying about MobileGameEngines.com?


Well, this looks like pretty much the veritably ultimate game engine selection resource...
        -- Alex Curylo, Writer at Under the Bridge
... the site you put together is really nice.
        -- Moritz Laass, Developer of JomohoJS Game Engine
Looks like every mobile game engine is listed here
        -- @h_a_l_e_x, a Game Developer
... good web site, I like where you're going with it.
        -- Scott Wilson-Billing, a iTorque 2D developer
worried about which framework to choose, give a look at this website
        -- @madhurakhal, Interactive Developer
It looks fantastic!
        -- Brenwill, Developer of the Cocos3d Game Engine
Thank you very much for including my game engine in your engine list.
        -- Grzegorz Ĺšlazinski, Developer of the Esenthel Game Engine
... the website is interesting
        -- Nikolaus Gebhardt, Developer of Irrlicht Engine and Copper Cube
... your website is very interesting
        -- Walzer Wang, Organizer of the Cocos2d-x Community
I'll spread the word about this initiative! =)
        -- Daniel Sperl, Developer of the Sparrow Framework and the Starling Framework
I wasn't aware that there were already so many game engines around ... incredible!
        -- Daniel Sperl, Developer of the Sparrow Framework and the Starling Framework


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