Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

ChesterGL

ChesterGL
HTML5

Homepage: https://github.com/funkaster/ChesterGL/

License: MIT License (Open Source)

Orientations: 2D

Price: Free

Skill: Intermediate

Language: Javascript

Scripting: None

Description

chesterGL is a WebGL (with simple canvas fallback) 2d game library
that focuses on ease of use and performance. It supports a simple
scene graph and provides a minimal interface for you to create games,
and extend the library if you need. Current features: time based
actions, simple scene graph, Tiled (tmx) map support, different
shaders (webgl only), batched sprites.

Games built with ChesterGL

Did you used ChesterGL to make a game? Tell us about it.

None, yet. Be the first.

Did you find this useful? Share it!



Did you used ChesterGL to make a game? Did you have a good experience?
Would you recommend ChesterGL to other developers or tell them to stay away!?

Be the first to write a review


What people are saying about MobileGameEngines.com?


I just checked out your site -- it is looking nice so far. Great idea.
        -- Joshua Granick, Developer of the NME Game Engine
worried about which framework to choose, give a look at this website
        -- @madhurakhal, Interactive Developer
... good web site, I like where you're going with it.
        -- Scott Wilson-Billing, a iTorque 2D developer
I think it's a great idea you had with this website...
        -- Selim Arsever, Developer of the gameQuery Game Engine
Looks like you're doing a great job with a nice clean approach to the info. Very impressed.
        -- Rob Evans, Developer of Isogenic Game Engine
It looks fantastic!
        -- Brenwill, Developer of the Cocos3d Game Engine
Looks like every mobile game engine is listed here
        -- @h_a_l_e_x, a Game Developer
What you're doing here is very useful because a lot of people are puzzling over which engine to use.
        -- Lindsay Kay, Developer of the SceneJS Game Engine
Wow, this website hands developers the opportunity to choose the best engine for their specific needs, instead of defaulting to the two or three everyone (and their marketing department) is talking about.
        -- Steffen Itterheim, Developer of the Kobold2D Game Engine
... your website is very interesting
        -- Walzer Wang, Organizer of the Cocos2d-x Community
Well, this looks like pretty much the veritably ultimate game engine selection resource...
        -- Alex Curylo, Writer at Under the Bridge


© Copyright 2013 All Rights Reserved