Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

ChesterGL

ChesterGL
HTML5

Homepage: https://github.com/funkaster/ChesterGL/

License: MIT License (Open Source)

Orientations: 2D

Price: Free

Skill: Intermediate

Language: Javascript

Scripting: None

Description

chesterGL is a WebGL (with simple canvas fallback) 2d game library
that focuses on ease of use and performance. It supports a simple
scene graph and provides a minimal interface for you to create games,
and extend the library if you need. Current features: time based
actions, simple scene graph, Tiled (tmx) map support, different
shaders (webgl only), batched sprites.

Games built with ChesterGL

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What people are saying about MobileGameEngines.com?


It looks fantastic!
        -- Brenwill, Developer of the Cocos3d Game Engine
I think it's a great idea you had with this website...
        -- Selim Arsever, Developer of the gameQuery Game Engine
I just checked out your site -- it is looking nice so far. Great idea.
        -- Joshua Granick, Developer of the NME Game Engine
... your website is very interesting
        -- Walzer Wang, Organizer of the Cocos2d-x Community
worried about which framework to choose, give a look at this website
        -- @madhurakhal, Interactive Developer
It looks like a great effort.
        -- Rolando Abarca, Developer of the ChesterGL Game Engine
a nice breakdown and categorization of HTML5 Game Engines
        -- Pascal Rettig, writer at html5gamedevelopment.org
Cool initiative
        -- Denis Radin, Developer of the FlashJS Game Engine
...really useful for comparing the different engines available
        -- Pablo Ruiz, Author of Cocos2d for iPhone 0.99 Beginner's Guide
What a great resource you have created for developers with - thank you!
        -- Jaime Cottini, Director of PR for Game Maker
I had no idea there were _so_ many game engines out there!
        -- Kolja Wilcke, Developer of the Instant Rocket Fuel Game Engine


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