Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

jPCT-AE

jPCT, JPCT-AE, jPCT-AE (Android Edition)
Android

Homepage: http://www.jpct.net/jpct-ae

License: jPCT-AE license (Open Source)

Orientations: 3D

Price: Free

Skill: Intermediate

Language: Java

Scripting: None

Description

jPCT is a solution for browser based games and applications using a software renderer as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible, will work even on the MS-VM) and a hardware renderer (Java 1.4 or higher required). It integrates nicely into Swing/AWT but may also render into a native OpenGL window. There's also an Android version available.

jPCT has been developed with ease of use and small size in mind. The API's jar-file is only around 300KB in size.

jPCT can be used free of charge for private and commercial games and applications.

jPCT-AE (Android Edition) is a port of jPCT to Android. It's a port, not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.
If you are already familiar with jPCT, you'll notice that a lot of things are still the same as in the normal version.
However, some features (portal rendering, the software renderers,...) got removed and there are less classes/interfaces. Some things are easier now, some method signatures have been simplified.

Games built with jPCT-AE

Did you used jPCT-AE to make a game? Tell us about it.



Did you find this useful? Share it!



Did you used jPCT-AE to make a game? Did you have a good experience?
Would you recommend jPCT-AE to other developers or tell them to stay away!?

Write a review

AM Designs

who built Subject 17

Extremely easy to set up and use. It's packed with functionality: it handles models importation, animation, collision detection, picking, GUIs and all the other core bits to quickly get your project up and running, regardless of genre. Additionally it has a rich documentation and wikis and an active community, including the author himself, who promptly offer support and info when you're stuck. Lots of community add-ons too, like libraries for skeletal animations, 3d audio, physics and level editors. Highly recommend it for Android development.


Karga Games

who built Sky Maze 3D

jPCT is a light-weight, high perfomance 3D engine. It offers all the basic features expected from a 3D engine and all is presented in simple and efficient manner. I think one very important aspect of jPCT-AE is, the author develops games and 3D apps himself with jPCT-AE and is aware of what is necessary and what is not. Add to these a very active community, jPCT-AE is very good choice for small and medium sized games.


Thor Media

who built Solar Power Live Wallpaper

We have been working with jPCT-AE for the better part of the last six months. It is the best light-weight, java based engine available. It fit our needs perfectly for our live wallpaper projects.



What people are saying about MobileGameEngines.com?


Cool initiative
        -- Denis Radin, Developer of the FlashJS Game Engine
... site looks very useful! I have always missed such a collection.
        -- Alexander Adensamer, Developer of Emini Physics Engine
Looks like you're doing a great job with a nice clean approach to the info. Very impressed.
        -- Rob Evans, Developer of Isogenic Game Engine
Wonderful comparison site, very useful
        -- Ugo Landini, Developer of the RapaNui Game Engine
... the website is interesting
        -- Nikolaus Gebhardt, Developer of Irrlicht Engine and Copper Cube
What a great resource you have created for developers with - thank you!
        -- Jaime Cottini, Director of PR for Game Maker
I just checked out your site -- it is looking nice so far. Great idea.
        -- Joshua Granick, Developer of the NME Game Engine
... your website is very interesting
        -- Walzer Wang, Organizer of the Cocos2d-x Community
Looks like every mobile game engine is listed here
        -- @h_a_l_e_x, a Game Developer
Thank you very much for including my game engine in your engine list.
        -- Grzegorz Ĺšlazinski, Developer of the Esenthel Game Engine
I think it's a great idea you had with this website...
        -- Selim Arsever, Developer of the gameQuery Game Engine


© Copyright 2013 All Rights Reserved