Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

jPCT-AE

jPCT, JPCT-AE, jPCT-AE (Android Edition)
Android

Homepage: http://www.jpct.net/jpct-ae

License: jPCT-AE license (Open Source)

Orientations: 3D

Price: Free

Skill: Intermediate

Language: Java

Scripting: None

Description

jPCT is a solution for browser based games and applications using a software renderer as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible, will work even on the MS-VM) and a hardware renderer (Java 1.4 or higher required). It integrates nicely into Swing/AWT but may also render into a native OpenGL window. There's also an Android version available.

jPCT has been developed with ease of use and small size in mind. The API's jar-file is only around 300KB in size.

jPCT can be used free of charge for private and commercial games and applications.

jPCT-AE (Android Edition) is a port of jPCT to Android. It's a port, not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.
If you are already familiar with jPCT, you'll notice that a lot of things are still the same as in the normal version.
However, some features (portal rendering, the software renderers,...) got removed and there are less classes/interfaces. Some things are easier now, some method signatures have been simplified.

Games built with jPCT-AE

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Did you used jPCT-AE to make a game? Did you have a good experience?
Would you recommend jPCT-AE to other developers or tell them to stay away!?

Write a review

AM Designs

who built Subject 17

Extremely easy to set up and use. It's packed with functionality: it handles models importation, animation, collision detection, picking, GUIs and all the other core bits to quickly get your project up and running, regardless of genre. Additionally it has a rich documentation and wikis and an active community, including the author himself, who promptly offer support and info when you're stuck. Lots of community add-ons too, like libraries for skeletal animations, 3d audio, physics and level editors. Highly recommend it for Android development.


Karga Games

who built Sky Maze 3D

jPCT is a light-weight, high perfomance 3D engine. It offers all the basic features expected from a 3D engine and all is presented in simple and efficient manner. I think one very important aspect of jPCT-AE is, the author develops games and 3D apps himself with jPCT-AE and is aware of what is necessary and what is not. Add to these a very active community, jPCT-AE is very good choice for small and medium sized games.


Thor Media

who built Solar Power Live Wallpaper

We have been working with jPCT-AE for the better part of the last six months. It is the best light-weight, java based engine available. It fit our needs perfectly for our live wallpaper projects.



What people are saying about MobileGameEngines.com?


It looks fantastic!
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        -- Daniel Sperl, Developer of the Sparrow Framework and the Starling Framework
worried about which framework to choose, give a look at this website
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Wow, this website hands developers the opportunity to choose the best engine for their specific needs, instead of defaulting to the two or three everyone (and their marketing department) is talking about.
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        -- Moritz Laass, Developer of JomohoJS Game Engine
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        -- Alexander Adensamer, Developer of Emini Physics Engine
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        -- Rob Evans, Developer of Isogenic Game Engine


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