jPCT-AEjPCT, JPCT-AE, jPCT-AE (Android Edition)
License: jPCT-AE license (Open Source)
jPCT is a solution for browser based games and applications using a software renderer as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible, will work even on the MS-VM) and a hardware renderer (Java 1.4 or higher required). It integrates nicely into Swing/AWT but may also render into a native OpenGL window. There's also an Android version available.
jPCT has been developed with ease of use and small size in mind. The API's jar-file is only around 300KB in size.
jPCT can be used free of charge for private and commercial games and applications.
jPCT-AE (Android Edition) is a port of jPCT to Android. It's a port, not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.
If you are already familiar with jPCT, you'll notice that a lot of things are still the same as in the normal version.
However, some features (portal rendering, the software renderers,...) got removed and there are less classes/interfaces. Some things are easier now, some method signatures have been simplified.
Games built with jPCT-AE
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Did you used jPCT-AE to make a game? Did you have a good experience?
Would you recommend jPCT-AE to other developers or tell them to stay away!?
AM Designswho built Subject 17
“ Extremely easy to set up and use. It's packed with functionality: it handles models importation, animation, collision detection, picking, GUIs and all the other core bits to quickly get your project up and running, regardless of genre. Additionally it has a rich documentation and wikis and an active community, including the author himself, who promptly offer support and info when you're stuck. Lots of community add-ons too, like libraries for skeletal animations, 3d audio, physics and level editors. Highly recommend it for Android development. ”
Karga Gameswho built Sky Maze 3D
“ jPCT is a light-weight, high perfomance 3D engine. It offers all the basic features expected from a 3D engine and all is presented in simple and efficient manner. I think one very important aspect of jPCT-AE is, the author develops games and 3D apps himself with jPCT-AE and is aware of what is necessary and what is not. Add to these a very active community, jPCT-AE is very good choice for small and medium sized games. ”
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