Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

jPCT-AE

jPCT, JPCT-AE, jPCT-AE (Android Edition)
Android

Homepage: http://www.jpct.net/jpct-ae

License: jPCT-AE license (Open Source)

Orientations: 3D

Price: Free

Skill: Intermediate

Language: Java

Scripting: None

Description

jPCT is a solution for browser based games and applications using a software renderer as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible, will work even on the MS-VM) and a hardware renderer (Java 1.4 or higher required). It integrates nicely into Swing/AWT but may also render into a native OpenGL window. There's also an Android version available.

jPCT has been developed with ease of use and small size in mind. The API's jar-file is only around 300KB in size.

jPCT can be used free of charge for private and commercial games and applications.

jPCT-AE (Android Edition) is a port of jPCT to Android. It's a port, not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.
If you are already familiar with jPCT, you'll notice that a lot of things are still the same as in the normal version.
However, some features (portal rendering, the software renderers,...) got removed and there are less classes/interfaces. Some things are easier now, some method signatures have been simplified.

Games built with jPCT-AE

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Would you recommend jPCT-AE to other developers or tell them to stay away!?

Write a review

AM Designs

who built Subject 17

Extremely easy to set up and use. It's packed with functionality: it handles models importation, animation, collision detection, picking, GUIs and all the other core bits to quickly get your project up and running, regardless of genre. Additionally it has a rich documentation and wikis and an active community, including the author himself, who promptly offer support and info when you're stuck. Lots of community add-ons too, like libraries for skeletal animations, 3d audio, physics and level editors. Highly recommend it for Android development.


Karga Games

who built Sky Maze 3D

jPCT is a light-weight, high perfomance 3D engine. It offers all the basic features expected from a 3D engine and all is presented in simple and efficient manner. I think one very important aspect of jPCT-AE is, the author develops games and 3D apps himself with jPCT-AE and is aware of what is necessary and what is not. Add to these a very active community, jPCT-AE is very good choice for small and medium sized games.


Thor Media

who built Solar Power Live Wallpaper

We have been working with jPCT-AE for the better part of the last six months. It is the best light-weight, java based engine available. It fit our needs perfectly for our live wallpaper projects.



What people are saying about MobileGameEngines.com?


a nice breakdown and categorization of HTML5 Game Engines
        -- Pascal Rettig, writer at html5gamedevelopment.org
I just checked out your site -- it is looking nice so far. Great idea.
        -- Joshua Granick, Developer of the NME Game Engine
... the site you put together is really nice.
        -- Moritz Laass, Developer of JomohoJS Game Engine
What you're doing here is very useful because a lot of people are puzzling over which engine to use.
        -- Lindsay Kay, Developer of the SceneJS Game Engine
What a great resource you have created for developers with - thank you!
        -- Jaime Cottini, Director of PR for Game Maker
... site looks very useful! I have always missed such a collection.
        -- Alexander Adensamer, Developer of Emini Physics Engine
It's very interesting and I believe it'd be very helpful to developers ...
        -- Quentyn Kennemer, Writer for phandroid.com
I had no idea there were _so_ many game engines out there!
        -- Kolja Wilcke, Developer of the Instant Rocket Fuel Game Engine
... looks like a great site. I think you hit the nail on the head for the descriptions.
        -- Louis Stowasser, Developer of the CraftyJS Game Engine
I'll spread the word about this initiative! =)
        -- Daniel Sperl, Developer of the Sparrow Framework and the Starling Framework
... your website is very interesting
        -- Walzer Wang, Organizer of the Cocos2d-x Community


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