Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

friGame

friGame
HTML5

Homepage: https://bitbucket.org/bugnano/frigame/wiki/Home

License: MIT License (Open Source)

Orientations: 2D

Price: Free

Skill: Beginner

Language: javaScript

Scripting: None

Description

friGame is a minimalist game development library in JavaScript/jQuery with either DOM or canvas rendering. Its API is heavily inspired by gameQuery by Selim Arsever, the main difference being that the rendering can be done either with DOM or with the HTML5 canvas element.

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What people are saying about MobileGameEngines.com?


... that looks great
        -- Todd Hooper, Developer of the Moai Game Engine
... the site you put together is really nice.
        -- Moritz Laass, Developer of JomohoJS Game Engine
It looks like a great effort.
        -- Rolando Abarca, Developer of the ChesterGL Game Engine
... site looks very useful! I have always missed such a collection.
        -- Alexander Adensamer, Developer of Emini Physics Engine
What a great resource you have created for developers with - thank you!
        -- Jaime Cottini, Director of PR for Game Maker
Looks like you're doing a great job with a nice clean approach to the info. Very impressed.
        -- Rob Evans, Developer of Isogenic Game Engine
I just checked out your site -- it is looking nice so far. Great idea.
        -- Joshua Granick, Developer of the NME Game Engine
worried about which framework to choose, give a look at this website
        -- @madhurakhal, Interactive Developer
... good web site, I like where you're going with it.
        -- Scott Wilson-Billing, a iTorque 2D developer
Wow, this website hands developers the opportunity to choose the best engine for their specific needs, instead of defaulting to the two or three everyone (and their marketing department) is talking about.
        -- Steffen Itterheim, Developer of the Kobold2D Game Engine
The list itself is very comprehensive
        -- drmop, Developer of the IwGame Engine


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